Build 06/30: Workshopping the 'Activity Bingo' Form (part 1)

Posted Monday, October 20, 2025 by Sri. Tagged JOURNAL

I'm focusing on creating new design work this week, testing Affinity Design as a replacement for Adobe Illustrator. In Part 1, I work through what an "Activity Bingo Board" tracking form might do.

I'm using Affinity Designer as a productivity form tool for the first time. This is where I left off at the end of the first day.A computer monitor displaying a colorful grid of options for an Activity Bingo Board design, inside of Affinity DesignerA computer monitor displaying a colorful grid of options for an Activity Bingo Board design, inside of Affinity Designer (full size image)

Last Friday I had started to burn out from the very long production days. I hadn't taken the amount of time to finish a deliverable and then spend another 3-4 hours preparing a blog post. I took the entire weekend off to recover.

For this week, I'm adjusting my production strategy!

  • Last week was mostly about software to make forms. This is a much longer project with more moving parts that could easily take two months by itself.
  • Since I have the last run of ETP Mini Notebooks in production this week, I'm going to reorient back to the form design side of things using Affinity Designer. It's about time I really tested it after decades of using Illustrator.

I'm going to adopt a progressive sharepiece model.

  • On production days, I'll stop working at 5PM and share what I have with very light notes.
  • Writing the big blog post that explains what I did and how to use it will be allocated its own production day

I'm hoping that this keeps the production load manageable.

The Current Project: Activity Bingo Board Form

You may recall the Activity Bingo Board (ABB) from past blog postsSee Making Operationsl Diagrams for Motivation for a recap.. It's a memory map of things that I thing are relevant to having a design business that is integrated across my neurodivergent needs, demonstrable skills, and community aspirations. Here it is again.

Figure 1. The original collection of contexts for categorizing or generating project tasks. It can be viewed larger on WhimsicalA diagram of category boxes covering software, infrastructure, and personal project interests.A diagram of category boxes covering software, infrastructure, and personal project interests. (full size image)

While this looks nice, I found that I wanted more specific direction day-by-day with some sense of continuity. So I thought I'd try to make a form that nudged me in that direction.

Here's what I started with today, just plopping stuff onto a page in Affinity Designer as I got used to its tools.

Figure 2. Conversion to Affinity Designer, rough layout and ideas.A rough layout of ideas based on the ABB diagramA rough layout of ideas based on the ABB diagram (full size image)

And this is as far as I got:

Figure 3. Creating more of a bingo layout, with a coordinate system based on quest ranking. Below is an outline of possible progression for a path.A progress draft evolved from Figure 2.A progress draft evolved from Figure 2. (full size image)

I'm still figuring out what this thing will do, but so fare there there are the ideas I'm playing with:

  1. There are a number of task categories at the top that are the "bingo board"
  2. Each row represents a more complex deliverable, ranked from D (lowest) to S (super)
  3. There's a progression idea similar to a sales funnel. Maybe this will turn into some kind of game board?

It doesn't make a lot of sense yet, but tomorrow is another day. We'll see where it goes tomorrow.

All Building Challenge Posts

This challenge starts October 11th and ends when 30 artifacts have been posted. Weekends are exempt from production.

URSYS Web App Template

Embedded TypeScript Apps in Eleventy

A Review of Old Work and Stories

Eleventy Templates for Atom Feeds

Productivity Energy Crash

Workshopping the 'Activity Bingo' Form (part 1)

BUILD CHALLENGE COMMENTARY

The main goal today was to see if I could control the amount of time it took to "make a thing" and then "write the blog post". Total production time spent was around 3 hours, and about an hour of blogging. That's much better than the 8-12 hours it was taking before, and I feel I had something interesting to share. More process than finished deliverable, more of a puzzle that readers might find intriguing themselves.

I was able to run some errands too, without feeling the pressure to finish something. While it's still 11PM because of evening plans, I wasn't rushed and it's much easier to just write, I MAKING A THING AND HERE'S WHERE IT IS with easy screenshots.

BONUS ACHIEVEMENTS

This was the first time I used Affinity Designer instead of Adobe Illustrator to do this kind of information design work. I'm still learning how to get the precise layout control I am used to having in Illustrator.

I also spent about 15 minutes looking at a blog improvement so I could see the titles of jrnl entries on the home page, but determined that this would require a bigger refactor than I wanted to deal with. I wrote down what I'd do and logged it for later.


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