GHDR 0606 Appendix: Ship Diagram Process

Posted Saturday, June 6, 2026 by Sri. Tagged GHDR
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This is an appendix for the main Groundhog Day Resolutions Report for June 6, 2026. It describes the production process for making the Ship Operational Diagram from conception to print.

First things first: How does The Ship even move?

As I established in the May 5 Report, the way my business activities work as a “ship” requires some kind of medium to move through. How does a business packaged into a ship metaphor make any kind of sense? This is what I had come up with:

The Ship “moves” through human interaction, encounter by encounter, over a period of time.

The Ship is also not an entirely new vessel. It is comprised of older systems like my old website and the productivity tools hosted there. It also includes old design and software development work that has still has utility.

What’s new is the warp propulsion system that uses human interaction as an energy source.

Previously, I only had myself to use as an energy source. Solving the energy problem has been an ongoing theme in ALL of my Groundhog Day Resolution campaigns!

Ideation of The Ship’s Operational Systems

I like to have a compact visual reference available to stare at during GHDR so I can remember how everything is supposed to fit together. An example of this is last year’s Activitity Bingo Board:

The Activity Bingo Board is described in detail in Making Operational Diagrams for Motivation.A diagram of 12 main and 12 secondary focus areas, as described in dsriseah.com/journal/2026/1006A diagram of 12 main and 12 secondary focus areas, as described in dsriseah.com/journal/2026/1006 (full size image)

To start the process for the Ship Operational Diagram, I printed out snippets of past writing and grouped them by hand into patterns. Once I thought I saw the patterns, I used glue to fix them onto a backing piece of paper that was thin enough to run through my portable EPSON DS-30 scanner without jamming.

PAGE 1: “The Old Testament”

The “Old Testament” is a collection of my creative independence push from the early years in its different versions, plus a Reader Note that put something important—how I handle uncertainty—into words.(full size image)

PAGE 2: “The New Testament”

The “New Testament” condenses all the ideas from the May 5 GHDR Report Setting Sail into one page. This is the new direction.(full size image)

I dividing the snippets into “Old Testament” and “New Testament” pages. This was enough to start doing a systems analysis to identify entities and operations that were implied by the source text. I used GoodNotes 5 on my old iPad Pro to swish the ideas around visually. Then I printed it out and stared at it, eventually adding some important notes about what seemed to be missing:

  • “Where is the romance of the journey?”
  • “What is the nature of belonging and being?”
  • “Where is the cat’s journey?”?
  • “Where does the wind blow from?”
  • “What sets the direction?”
  • “URGENT! An exciting, stimulating flow of happy people doing cool things!”

These are important because they describe the heart behind the reason for having a Ship in the first place. That’s a critical piece of design advice when building anything intended to move people. It works just as well for hearts as it does for physical space.

The first visual diagram roughly groups functions into internal and external systems, with one hybrid system generates action.(full size image)

Important insights fell out of this diagram:

  • I wanted to emphasize my current live website dsriseah.com as the hub.
  • I have existing website presences that capture attention and provide interaction points for different groups.
  • All these existing website properties are virtual, which hasn’t proven to be a sustaining source of energy.
  • The proposed in-person systems are what HOPEFULLY create a sustainable source of human interaction

At this point, I needed to move to digital so I could start drawing a tighter diagram.

Iterating on the Ship Operations Diagram

Up to this point, I had been making working diagrams that would let me discover, isolate, and refine fuzzy ideas into core concepts. I use the online charting app Whimsical for this work, as it’s unusually well designed to give you aesthetic results without burying you in options like *cough* Canva.

FIRST PASS: SHIP ON THE WATER

This takes the elements from the GoodNotes sketch and turns them into blocks floating on “human interaction”. A few things are added here and there.(full size image)

This diagram has all the elements from the GoodNotes sketch in a one-page form. Technically it meets my needs. However, it has visual terrible flow and that makes it unsuitable for hanging on my wall. I don’t feel good looking at it.

One good idea that from this was the idea of propulsion generation, at the bottom left with the swirling arrows moving between the boundaries between internal, in-person, and hybrid systems. The idea that stuff happens when there is interaction between these systems is important; it tells me that I can’t stay isolated in any of these sections and expect anything to happen. The Ship moves only when there is human interaction, and harnessing this energy productivity is a cross-systems integration challenge.

If the metaphor doesn’t fit, pick another metaphor. The ocean isn’t the only medium that ships can move through.

SECOND PASS: SHIP IN SPACE

I had a good feeling that I could restructure the blocks in such a way that they created chunky modules that would lend themselves to spaceship design. As a kid, I used to design spaceships on graph paperFor examples, visit my Spaceship Visual Archive on Flickr! when I was a kid, so I was confident I could make something.

In this case, form will follow function. So I made a revised system diagram. Here’s the final version:

This is a rearrangement of the earlier ship diagram using Star Trek inspired terminology, with “impulse drive” and “warp drive” that propel the hull carrying its complement of people and cargo.(full size image)

In this version, human interaction is now framed as a warp field that is generated by things I put into the public, and propulsion results as this field interacts with human to move things forward. The “hybrid” section is now the impulse engine that draws only on my energy to generate propulsion. It’s the “old testament way” I moved before. The ship interaction engine is the modern propulsion system, both generating the conditions for creating human interaction and harnessing them.

The combined propulsion systems of The Ship can be succinctly illustrated with this supplementary diagram:

This is my creative production methodology in a nutshell. The SUSTAINED ENERGY and HUMAN INTERACTION is the new warp propulsion system. The INTERNAL ENERGY is the old impulse engine.(full size image)

THIRD PASS: SKINNING THE SHIP

With the modular diagram settled, I could do the fun part: drawing a spaceship. I used ProCreateI was not that familiar with ProCreate, so this was a learning experience that I didn’t really want to budget for. I’m glad I tried it though! on the iPad to draw on with the module diagram as the background layer. I basically just drew an outline around the modules that looked sort of like a space ship and hoped for the best.

(full size image)
You can visit these Ship on Water and Ship In Space links to see how they were made! Just click the REWIND icon at the bottom left.

It’s not the greatest drawing I’ve ever done. The detail doesn’t imply any real function or mechanical structure. But you know what? it looks like a spaceship and that’s enough to get the job done.

I think this diagram is much more successful because it feels structural, and there is enough visual hints on what connects to what to imply the swirling between different systems to make the thing work. It should work well as a visual reference moving forward!

Linking Old Systems to the Ship

Earlier I mentioned the Activity Bingo Board as the previous visual guidelines from 2025. They were focused on what I could be doing to generate goods that would trigger interest, listing all the things that fit my interests and capabilities. All of this is still true, and it needs a home in the Ship Operational Diagram.

(full size image)
Behold the integrated version! I’ve made a higher resolution version available here if you’d like to download it. It will open in a new browser window.

This depicts how the Activity Bingo Board is a subsystem of the impulse drive. This is the propulsion system that relies only on my INTERNAL ENERGY and is in short supply. Here’s an expanded version of the above diagram so the connection is a bit clearer:

Note the arrow pointing at the Sri Impulse Engine module. The ABB essentially lists solo initiated projects that could catalyze human interaction.(full size image)

I had engineering prints made, bought a cheap frame online, and am now looking for a place to hang this up.

For more info, see Sri’s Big Busy Ship(full size image)

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