Excerpted from GHDR Report 0505: Setting Sail:
Related Introductory Articles
As it happens, I already have a system based on the concept of Expeditions, Campaigns, and Sorties. This maps well onto the idea of a Ship, I feel.
Expeditions - Organizing for Exploration
Expeditions are essentially projects. They are planned activities that fulfill some need of the ship’s charter or yearly mission. They have a starting date and an ending date, with a starting directive to investigate. At the end of the expedition, whatever is found or created is logged.
Campaigns - Targeted Strategic Objectives
Campaigns are like subprojects. They are also planned activities that are designed to fulfill a strategic goal related to an expedition. Campaigns are more tactical, though, in that they arise based on what is encountered in the field as conditions change.
Sorties - Daily Tactical Actions
Sorties are like the subtasks in a project. These are short, running from a few hours to a day or so, and have limited scope.
A sortie is a known type of activity that is well understood, like making an omelet or delivering a package. By comparison, expeditions and campaigns have a lot of unknowns that need to be discovered, which requires a different kind of thinking. Sorties help convert that uncertainty into certainty by providing real world data.
Examples of Sortie Types
production
nuts and bolts making stuff
survey
gathering information
patrols
regular sweeps of a territory to monitor status
parlay
negotiations with other people
delivery
providing an asset
procurement
retrieving an asset