Notes on Basic MacOS Application

Posted Saturday, December 10, 2022 by Sri. Tagged MEMO
EDITING PHASE:gathering info...

ed.

from ChatGPT prompt "where can I find a clear example of a basic MacOS application for XCode 14"

To create a basic macOS application in Xcode, you can follow these steps:

  1. Open Xcode on your Mac and choose "Create a new Xcode project" from the startup screen.
  2. In the template selector, choose "macOS" and then "Application" from the list of options.The actual choice is "App" in Xcode 14
  3. Choose a name for your project and select "Cocoa App" as the type.In Xcode 14, the options first to pick the Interface followed by the Language. The defaults are SwiftUI, XIB, and Storybook for Interface. SwiftUI is the default, and Swift is the default language. Choosing XIB gives you ObjectiveC or Swift. This will create a basic macOS app with a graphical user interface (GUI) built using Cocoa, the native macOS app development framework.Nope.
  4. Click "Next" to choose a location for your project, and then click "Create" to create the project.XCode will create a subfolder, so you do not need to create one first
  5. Xcode will generate the necessary files and folders for your project, and open the main workspace window. This is where you will write and edit your code.

ed.

From this point on, the instructions are completely wrong because XCode 14 is different, but ChatGPT does not have a notion of how it works. At this point, I prompt "Show me a simple example of a SwiftUI app"

Here is a very basic example of a SwiftUI app that displays a text view with the text "Hello, World!":

import SwiftUI

struct ContentView: View {
var body: some View {
Text("Hello, World!")
}
}

struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}

To run this app, you would need to have Xcode 11 or later installed on your computer, and you would need to create a new project in Xcode and replace the default ContentView structure with the code above. When you run the app, it should display the "Hello, World!" message on the screen.

ed.

However, my XCode project also shows some kind of main window controller, which I guess is magic. So now I have to ask specific things about the code I'm seeing instead of asking for complete examples. I know now that I want to make a SwiftUI Application, so now I will ask about individual parts

What is the App class in SwiftUI

In SwiftUI, the App class is a subclass of NSObject that provides the entry point for your app and manages its lifecycle. When you create a new SwiftUI app in Xcode, a default App class is generated for you, and you can use this class to configure your app and set its initial view.

Here is an example of a default App class in a SwiftUI app:

@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}

In this example, the MyApp class is marked with the @main attribute, which indicates that it is the entry point for the app. It also has a body property that defines the initial scene for the app, which is a WindowGroup containing a ContentView. When you run the app, the ContentView will be displayed in the window.

You can customize the App class by adding properties and methods, and by modifying the body property to configure the initial scene and set the app's initial view. For example, you might add a rootView property to the App class to store a reference to the root view of your app, and then set the body property to use the rootView as the initial view for the app. This would allow you to easily change the root view of your app without having to modify the App class itself.

ed.

That was helpful! Now ask about other things I'm seeing in the example!

What is the View struct in SwiftUI

In SwiftUI, the View struct is a generic type that represents a user interface element that can be displayed on the screen. To create a custom view in SwiftUI, you define a struct that conforms to the View protocol and implements the required body property. This property defines the content and layout of your custom view, and can include other SwiftUI views and components.

Here is an example of a custom View struct in a SwiftUI app:

struct MyView: View {
var body: some View {
VStack {
Text("Hello, World!")
Button(action: {
print("Button tapped")
}) {
Text("Tap me")
}
}
}
}

In this example, MyView is a custom View struct that defines a vertical stack containing a text view and a button. When you use MyView in your app, it will display the text and the button on the screen. You can customize MyView by adding more views and components to the body property, and by adding properties and methods to the struct to control its behavior.

Once you have defined a custom View struct, you can use it in your app by creating an instance of the struct and adding it to your app's view hierarchy. For example, you might use it as the root view of your app, or as a child view of another view in your app.

ed.

What about system events?

How do I handle system events in SwiftUI app

To handle system events in a SwiftUI app, you can use the onReceive(_:perform:) method of the App class. This method allows you to register a closure to be executed when a specific system event occurs, such as when the app becomes active or inactive, or when the app's scene is about to be destroyed.

Here is an example of how you might use the onReceive(_:perform:) method to handle a system event in a SwiftUI app:

@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.onReceive(NotificationCenter.default.publisher(for: UIApplication.willEnterForegroundNotification)) { _ in
print("App will enter foreground")
}
}
}

In this example, the MyApp class is marked with the @main attribute, which indicates that it is the entry point for the app. It also has a body property that defines the initial scene for the app, which is a WindowGroup containing a ContentView.This is technically not a 'ContentView class', but a View named ContentView In addition, the body property uses the onReceive(_:perform:) method to register a closure that will be executed when the app receives the UIApplication.willEnterForegroundNotification notification. This notification is sent when the app is about to enter the foreground, and the closure will print a message to the console when the notification is received.

You can use the onReceive(_:perform:) method to handle other system events in your app, such as when the app is about to become active or inactive, or when the app's scene is about to be destroyed. You can register multiple closures to handle different events, and you can use the perform(_:) method to update the state of your app or perform other actions in response to the events.