Powerful Friends | Helmet | 1 | Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1. |
Ashes to Assets | Helmet | 3 | Gain bonus Super energy on grenade kills. |
Hands-On | Helmet | 3 | Gain bonus Super energy on melee kills. |
Dynamo | Helmet | 3 | Reduces Super cooldown when using your class ability near targets. |
Harmonic Siphon | Helmet | 1 | Rapid final blows with weapons matching your Subclass create an Orb of Power. |
Kinetic Siphon | Helmet | 3 | Rapid Kinetic weapon final blows create an Orb of Power. |
Solar Siphon | Helmet | 3 | Rapid Solar weapon final blows create an Orb of Power. |
Void Siphon | Helmet | 3 | Rapid Void weapon final blows create an Orb of Power. |
Stasis Siphon | Helmet | 3 | Rapid Stasis weapon final blows create an Orb of Power. |
Arc Siphon | Helmet | 3 | Rapid Arc weapon final blows create an Orb of Power. |
Kinetic Targeting | Helmet | 3 | Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons. |
Strand Targeting | Helmet | 3 | Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons. |
Heavy Ammo Scout | Helmet | 1 | When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies. |
Special Ammo Finder | Helmet | 3 | Increases the drop chance of Special ammo on kill. |
Heavy Ammo Finder | Helmet | 3 | Increases the drop chance of Heavy ammo on kill. |
Harmonic Targeting | Helmet | 2 | Improved target acquisition, accuracy, and aim-down-sights speed for weapons matching your Subclass. |
Arc Targeting | Helmet | 3 | Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons. |
Solar Targeting | Helmet | 3 | Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons. |
Special Ammo Scout | Helmet | 1 | When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies. |
Void Targeting | Helmet | 3 | Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons. |
Stasis Targeting | Helmet | 3 | Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons. |
Strand Siphon | Helmet | 3 | Rapid Strand weapon final blows create an Orb of Power. |
Firepower | Arms | 3 | Your grenade final blows create Orbs of Power. |
Anti-Barrier Pulse Rifle | Arms | 1 | Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions (also deal bonus damage to Barrier Champions). |
Overload Auto/SMG | Arms | 1 | Uninterrupted fire from Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
Bolstering Detonation | Arms | 2 | Grants class ability energy when you cause damage with a grenade. |
Momentum Transfer | Arms | 3 | Causing damage with a grenade reduces your melee cooldown. |
Impact Induction | Arms | 2 | Causing damage with a melee attack reduces your grenade cooldown. |
Focusing Strike | Arms | 2 | Grants class ability energy when you cause damage with a melee attack. |
Fastball | Arms | 1 | Increases grenade throw distance. |
Piercing Sidearms | Arms | 1 | Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions. |
Unstoppable Scout Rifle | Arms | 1 | Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. |
Void Dexterity | Arms | 3 | Faster ready and stow speed for Void weapons. |
Kinetic Dexterity | Arms | 3 | Faster ready and stow speed for Kinetic weapons. |
Stasis Dexterity | Arms | 3 | Faster ready and stow speed for Stasis weapons. |
Arc Loader | Arms | 3 | Increases reload speed of Arc weapons. |
Void Loader | Arms | 3 | Increases reload speed of Void weapons. |
Strand Dexterity | Arms | 3 | Faster ready and stow speed for Strand weapons. |
Overload Bow | Arms | 1 | Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
Harmonic Loader | Arms | 2 | |
Strand Loader | Arms | 3 | Increases reload speed of Strand weapons. |
Solar Loader | Arms | 3 | Increases reload speed of Solar weapons. |
Arc Dexterity | Arms | 3 | Faster ready and stow speed for Arc weapons. |
Kinetic Loader | Arms | 3 | Increases reload speed of Kinetic weapons. |
Stasis Loader | Arms | 3 | Increases reload speed of Stasis weapons. |
Solar Dexterity | Arms | 3 | Faster ready and stow speed for Solar weapons. |
Heavy Handed | Arms | 1 | Your powered melee final blows create Orbs of Power. |
Lucent Blades | Chest | 2 | Increases the energy recharge rate of your equipped Swords. Your equipped Glaives gain more energy from dealing damage with their ranged attacks. |
Arc Resistance | Chest | 2 | Reduces incoming Arc damage from combatants. |
Sniper Damage Resistance | Chest | 3 | Reduces incoming damage from combatants that are at long range. |
Concussive Dampener | Chest | 1 | Reduces incoming area-of-effect damage from combatants. |
Void Resistance | Chest | 2 | Reduces incoming Void damage from combatants. |
Solar Resistance | Chest | 2 | Reduces incoming Solar damage from combatants. |
Stasis Resistance | Chest | 2 | Reduces incoming Stasis damage from combatants. |
Melee Damage Resistance | Chest | 3 | Reduces incoming damage from combatants that are at point-blank range. |
Unflinching Arc Aim | Chest | 3 | Reduces flinching from incoming fire while aiming an Arc weapon. |
Void Reserves | Chest | 3 | Increases the amount of ammo you can carry for Void weapons. |
Kinetic Reserves | Chest | 3 | Increases the amount of ammo you can carry for Kinetic weapons. |
Solar Reserves | Chest | 2 | Increases the amount of ammo you can carry for Solar weapons. |
Unflinching Void Aim | Chest | 3 | Reduces flinching from incoming fire while aiming a Void weapon. |
Unflinching Harmonic Aim | Chest | 2 | Reduces flinching from incoming fire while aiming a weapon matching your Subclass. |
Unflinching Stasis Aim | Chest | 3 | Reduces flinching from incoming fire while aiming a Stasis weapon. |
Unflinching Solar Aim | Chest | 3 | Reduces flinching from incoming fire while aiming a Solar weapon. |
Unflinching Strand Aim | Chest | 3 | Reduces flinching from incoming fire while aiming a Strand weapon. |
Stasis Reserves | Chest | 3 | Increases the amount of ammo you can carry for Stasis weapons. |
Harmonic Reserves | Chest | 2 | Increases the amount of ammo you can carry for weapons matching your Subclass. |
Unflinching Kinetic Aim | Chest | 3 | Reduces flinching from incoming fire while aiming a Kinetic weapon. |
Strand Reserves | Chest | 1 | Increases the amount of ammo you can carry for Strand weapons. |
Harmonic Resistance | Chest | 1 | Reduces incoming damage from combatants matching your Subclass. |
Arc Reserves | Chest | 3 | Increases the amount of ammo you can carry for Arc weapons. |
Recuperation | Legs | 1 | Replenishes health each time you pick up an Orb of Power. |
Better Already | Legs | 1 | Your health begins to regenerate immediately after picking up an Orb of Power. |
Absolution | Legs | 3 | Reduces all ability cooldowns each time you pick up an Orb of Power. |
Invigoration | Legs | 1 | Reduces melee cooldown each time you pick up an Orb of Power. |
Insulation | Legs | 1 | Reduces class ability cooldown each time you pick up an Orb of Power. |
Innervation | Legs | 1 | Reduces grenade cooldown each time you pick up an Orb of Power. |
Orbs of Restoration | Legs | 2 | Picking up an Orb of Power grants a small amount of energy to your ability with the least energy. |
Arc Scavenger | Legs | 3 | Arc weapons get bonus reserves when picking up ammo used by that weapon. |
Stasis Scavenger | Legs | 3 | Stasis weapons get bonus reserves when picking up ammo used by that weapon. |
Harmonic Holster | Legs | 1 | Gradually reloads your stowed weapons matching your Subclass over time. |
Kinetic Scavenger | Legs | 3 | Kinetic weapons get bonus reserves when picking up ammo used by that weapon. |
Kinetic Holster | Legs | 2 | Gradually reloads your stowed Kinetic weapons over time. |
Solar Scavenger | Legs | 3 | Solar weapons get bonus reserves when picking up ammo used by that weapon. |
Strand Scavenger | Legs | 3 | Strand weapons get bonus reserves when picking up ammo used by that weapon. |
Stasis Holster | Legs | 2 | Gradually reloads your stowed Stasis weapons over time. |
Strand Holster | Legs | 2 | Gradually reloads your stowed Strand weapons over time. |
Void Scavenger | Legs | 3 | Void weapons get bonus reserves when picking up ammo used by that weapon. |
Arc Holster | Legs | 2 | Gradually reloads your stowed Arc weapons over time. |
Solar Holster | Legs | 2 | Gradually reloads your stowed Solar weapons over time. |
Harmonic Scavenger | Legs | 2 | Weapons matching your Subclass get bonus reserves when picking up ammo used by that weapon. |
Void Holster | Legs | 2 | Gradually reloads your stowed Void weapons over time. |
Bomber | Class | 1 | Reduces grenade cooldown when using your class ability. |
Distribution | Class | 3 | Reduces all ability cooldowns when using your class ability near targets. |
Outreach | Class | 1 | Reduces melee cooldown when using your class ability. |
Reaper | Class | 3 | After using your class ability, your next weapon final blow spawns an Orb of Power. |
Proximity Ward | Class | 2 | Gain a powerful overshield while performing your finisher. |
Discipline Mod | Any | 3 | Provides +10 Discipline. |
Minor Mobility Mod | Any | 1 | Provides +5 Mobility. |
Minor Discipline Mod | Any | 1 | Provides +5 Discipline. |
Minor Strength Mod | Any | 1 | Provides +5 Strength. |
Mobility Mod | Any | 3 | Provides +10 Mobility. |
Minor Recovery Mod | Any | 2 | Provides +5 Recovery. |
Recovery Mod | Any | 4 | Provides +10 Recovery. |
Intellect Mod | Any | 5 | Provides +10 Intellect. |
Minor Resilience Mod | Any | 2 | Provides +5 Resilience. |
Resilience Mod | Any | 3 | Provides +10 Resilience. |
Strength Mod | Any | 3 | Provides +10 Strength. |
Minor Intellect Mod | Any | 2 | Provides +5 Intellect. |