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Armor Mods Data
Posted Saturday, July 1, 2023 by Sri. Tagged MEMO
Helmet Mods
| Mod Name |
Slot |
Cost |
Effects |
| Powerful Friends |
Helmet |
1 |
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1. |
| Ashes to Assets |
Helmet |
3 |
Gain bonus Super energy on grenade kills. |
| Hands-On |
Helmet |
3 |
Gain bonus Super energy on melee kills. |
| Dynamo |
Helmet |
3 |
Reduces Super cooldown when using your class ability near targets. |
| Harmonic Siphon |
Helmet |
1 |
Rapid final blows with weapons matching your Subclass create an Orb of Power. |
| [WeaponType] Siphon |
Helmet |
3 |
Rapid [WeaponType] kills create an Orb of Power. |
| [WeaponType] Targeting |
|
3 |
Improved target acquisition, accuracy, and aim-down-sights speed for [WeaponType] |
| [AmmoType] Finder |
Helmet |
3 |
Increases the drop chance of [AmmoType] on kill. |
| [AmmoType] Scout |
Helmet |
1 |
creates a brick for allies when you find one. |
Arm Mods
| Mod Name |
Slot |
Cost |
Effects |
| Anti-Barrier Pulse Rifle |
Arms |
1 |
Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions (also deal bonus damage to Barrier Champions). |
| Overload Auto/SMG |
Arms |
1 |
Uninterrupted fire from Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
| Bolstering Detonation |
Arms |
2 |
Grants class ability energy when you cause damage with a grenade. |
| Momentum Transfer |
Arms |
3 |
Causing damage with a grenade reduces your melee cooldown. |
| Impact Induction |
Arms |
2 |
Causing damage with a melee attack reduces your grenade cooldown. |
| Focusing Strike |
Arms |
2 |
Grants class ability energy when you cause damage with a melee attack. |
| Fastball |
Arms |
1 |
Increases grenade throw distance. |
| Piercing Sidearms |
Arms |
1 |
Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions. |
| Unstoppable Scout Rifle |
Arms |
1 |
Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. |
| [WeaponType] Dexterity |
Arms |
3 |
Faster ready and stow speed for [WeaponType] |
| [WeaponType] Loader |
Arms |
3 |
Increases reload speed of [WeaponType] |
| Overload Bow |
Arms |
1 |
Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
| Heavy Handed |
Arms |
1 |
Your powered melee final blows create Orbs of Power. |
Chest Mods
| Mod Name |
Slot |
Cost |
Effects |
| Lucent Blades |
Chest |
2 |
Increases the energy recharge rate of your equipped Swords. Your equipped Glaives gain more energy from dealing damage with their ranged attacks. |
| Harmonic Resistance |
Chest |
1 |
Reduces incoming damage from combatants matching your Subclass. |
| [ElementType] Resistance |
Chest |
2 |
Reduces incoming [ElementType] damage |
| Sniper Damage Resistance |
Chest |
3 |
Reduces incoming damage long range |
| Concussive Dampener |
Chest |
1 |
Reduces incoming area-of-effect damage |
| Melee Damage Resistance |
Chest |
3 |
Reduces incoming damage from close range. |
| [WeaponType] Reserves |
Chest |
3 |
Increases ammo carried for [WeaponType] |
| Unflinching [WeaponType] Aim |
Chest |
3 |
Reduces flinching from incoming fire while aiming [WeaponType] |
Leg Mods
| Mod Name |
Slot |
Cost |
Effects |
| Recuperation |
Legs |
1 |
Replenishes health each time you pick up an Orb of Power. |
| Better Already |
Legs |
1 |
Your health begins to regenerate immediately after picking up an Orb of Power. |
| Absolution |
Legs |
3 |
Reduces all ability cooldowns each time you pick up an Orb of Power. |
| Invigoration |
Legs |
1 |
Reduces melee cooldown each time you pick up an Orb of Power. |
| Insulation |
Legs |
1 |
Reduces class ability cooldown each time you pick up an Orb of Power. |
| Innervation |
Legs |
1 |
Reduces grenade cooldown each time you pick up an Orb of Power. |
| Orbs of Restoration |
Legs |
2 |
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy. |
| Harmonic Scavenger |
Legs |
2 |
Weapons matching your Subclass get bonus reserves when picking up ammo used by that weapon. |
| [WeaponType] Scavenger |
Legs |
3 |
[WeaponType] get bonus reserves when picking up ammo used by that weapon. |
| [WeaponType] Holster |
Legs |
2-3 |
Reloads your stowed [WeaponType] over time. |
| Void Holster |
Legs |
2 |
Gradually reloads your stowed Void weapons over time. |
Class Item Mods
| Mod Name |
Slot |
Cost |
Effects |
| Bomber |
Class |
1 |
Reduces grenade cooldown when using your class ability. |
| Distribution |
Class |
3 |
Reduces all ability cooldowns when using your class ability near targets. |
| Outreach |
Class |
1 |
Reduces melee cooldown when using your class ability. |
| Reaper |
Class |
3 |
After using your class ability, your next weapon final blow spawns an Orb of Power. |
| Proximity Ward |
Class |
2 |
Gain a powerful overshield while performing your finisher. |