Armor Mods Data

Posted Saturday, July 1, 2023 by Sri.Tagged MEMO
Mod NameSlotCostEffects
Powerful FriendsHelmet1Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Ashes to AssetsHelmet3Gain bonus Super energy on grenade kills.
Hands-OnHelmet3Gain bonus Super energy on melee kills.
DynamoHelmet3Reduces Super cooldown when using your class ability near targets.
Harmonic SiphonHelmet1Rapid final blows with weapons matching your Subclass create an Orb of Power.
Kinetic SiphonHelmet3Rapid Kinetic weapon final blows create an Orb of Power.
Solar SiphonHelmet3Rapid Solar weapon final blows create an Orb of Power.
Void SiphonHelmet3Rapid Void weapon final blows create an Orb of Power.
Stasis SiphonHelmet3Rapid Stasis weapon final blows create an Orb of Power.
Arc SiphonHelmet3Rapid Arc weapon final blows create an Orb of Power.
Kinetic TargetingHelmet3Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Strand TargetingHelmet3Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons.
Heavy Ammo ScoutHelmet1When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
Special Ammo FinderHelmet3Increases the drop chance of Special ammo on kill.
Heavy Ammo FinderHelmet3Increases the drop chance of Heavy ammo on kill.
Harmonic TargetingHelmet2Improved target acquisition, accuracy, and aim-down-sights speed for weapons matching your Subclass.
Arc TargetingHelmet3Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Solar TargetingHelmet3Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.
Special Ammo ScoutHelmet1When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies.
Void TargetingHelmet3Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
Stasis TargetingHelmet3Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
Strand SiphonHelmet3Rapid Strand weapon final blows create an Orb of Power.
FirepowerArms3Your grenade final blows create Orbs of Power.
Anti-Barrier Pulse RifleArms1Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions (also deal bonus damage to Barrier Champions).
Overload Auto/SMGArms1Uninterrupted fire from Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Bolstering DetonationArms2Grants class ability energy when you cause damage with a grenade.
Momentum TransferArms3Causing damage with a grenade reduces your melee cooldown.
Impact InductionArms2Causing damage with a melee attack reduces your grenade cooldown.
Focusing StrikeArms2Grants class ability energy when you cause damage with a melee attack.
FastballArms1Increases grenade throw distance.
Piercing SidearmsArms1Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
Unstoppable Scout RifleArms1Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Void DexterityArms3Faster ready and stow speed for Void weapons.
Kinetic DexterityArms3Faster ready and stow speed for Kinetic weapons.
Stasis DexterityArms3Faster ready and stow speed for Stasis weapons.
Arc LoaderArms3Increases reload speed of Arc weapons.
Void LoaderArms3Increases reload speed of Void weapons.
Strand DexterityArms3Faster ready and stow speed for Strand weapons.
Overload BowArms1Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Harmonic LoaderArms2
Strand LoaderArms3Increases reload speed of Strand weapons.
Solar LoaderArms3Increases reload speed of Solar weapons.
Arc DexterityArms3Faster ready and stow speed for Arc weapons.
Kinetic LoaderArms3Increases reload speed of Kinetic weapons.
Stasis LoaderArms3Increases reload speed of Stasis weapons.
Solar DexterityArms3Faster ready and stow speed for Solar weapons.
Heavy HandedArms1Your powered melee final blows create Orbs of Power.
Lucent BladesChest2Increases the energy recharge rate of your equipped Swords. Your equipped Glaives gain more energy from dealing damage with their ranged attacks.
Arc ResistanceChest2Reduces incoming Arc damage from combatants.
Sniper Damage ResistanceChest3Reduces incoming damage from combatants that are at long range.
Concussive DampenerChest1Reduces incoming area-of-effect damage from combatants.
Void ResistanceChest2Reduces incoming Void damage from combatants.
Solar ResistanceChest2Reduces incoming Solar damage from combatants.
Stasis ResistanceChest2Reduces incoming Stasis damage from combatants.
Melee Damage ResistanceChest3Reduces incoming damage from combatants that are at point-blank range.
Unflinching Arc AimChest3Reduces flinching from incoming fire while aiming an Arc weapon.
Void ReservesChest3Increases the amount of ammo you can carry for Void weapons.
Kinetic ReservesChest3Increases the amount of ammo you can carry for Kinetic weapons.
Solar ReservesChest2Increases the amount of ammo you can carry for Solar weapons.
Unflinching Void AimChest3Reduces flinching from incoming fire while aiming a Void weapon.
Unflinching Harmonic AimChest2Reduces flinching from incoming fire while aiming a weapon matching your Subclass.
Unflinching Stasis AimChest3Reduces flinching from incoming fire while aiming a Stasis weapon.
Unflinching Solar AimChest3Reduces flinching from incoming fire while aiming a Solar weapon.
Unflinching Strand AimChest3Reduces flinching from incoming fire while aiming a Strand weapon.
Stasis ReservesChest3Increases the amount of ammo you can carry for Stasis weapons.
Harmonic ReservesChest2Increases the amount of ammo you can carry for weapons matching your Subclass.
Unflinching Kinetic AimChest3Reduces flinching from incoming fire while aiming a Kinetic weapon.
Strand ReservesChest1Increases the amount of ammo you can carry for Strand weapons.
Harmonic ResistanceChest1Reduces incoming damage from combatants matching your Subclass.
Arc ReservesChest3Increases the amount of ammo you can carry for Arc weapons.
RecuperationLegs1Replenishes health each time you pick up an Orb of Power.
Better AlreadyLegs1Your health begins to regenerate immediately after picking up an Orb of Power.
AbsolutionLegs3Reduces all ability cooldowns each time you pick up an Orb of Power.
InvigorationLegs1Reduces melee cooldown each time you pick up an Orb of Power.
InsulationLegs1Reduces class ability cooldown each time you pick up an Orb of Power.
InnervationLegs1Reduces grenade cooldown each time you pick up an Orb of Power.
Orbs of RestorationLegs2Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Arc ScavengerLegs3Arc weapons get bonus reserves when picking up ammo used by that weapon.
Stasis ScavengerLegs3Stasis weapons get bonus reserves when picking up ammo used by that weapon.
Harmonic HolsterLegs1Gradually reloads your stowed weapons matching your Subclass over time.
Kinetic ScavengerLegs3Kinetic weapons get bonus reserves when picking up ammo used by that weapon.
Kinetic HolsterLegs2Gradually reloads your stowed Kinetic weapons over time.
Solar ScavengerLegs3Solar weapons get bonus reserves when picking up ammo used by that weapon.
Strand ScavengerLegs3Strand weapons get bonus reserves when picking up ammo used by that weapon.
Stasis HolsterLegs2Gradually reloads your stowed Stasis weapons over time.
Strand HolsterLegs2Gradually reloads your stowed Strand weapons over time.
Void ScavengerLegs3Void weapons get bonus reserves when picking up ammo used by that weapon.
Arc HolsterLegs2Gradually reloads your stowed Arc weapons over time.
Solar HolsterLegs2Gradually reloads your stowed Solar weapons over time.
Harmonic ScavengerLegs2Weapons matching your Subclass get bonus reserves when picking up ammo used by that weapon.
Void HolsterLegs2Gradually reloads your stowed Void weapons over time.
BomberClass1Reduces grenade cooldown when using your class ability.
DistributionClass3Reduces all ability cooldowns when using your class ability near targets.
OutreachClass1Reduces melee cooldown when using your class ability.
ReaperClass3After using your class ability, your next weapon final blow spawns an Orb of Power.
Proximity WardClass2Gain a powerful overshield while performing your finisher.
Discipline ModAny3Provides +10 Discipline.
Minor Mobility ModAny1Provides +5 Mobility.
Minor Discipline ModAny1Provides +5 Discipline.
Minor Strength ModAny1Provides +5 Strength.
Mobility ModAny3Provides +10 Mobility.
Minor Recovery ModAny2Provides +5 Recovery.
Recovery ModAny4Provides +10 Recovery.
Intellect ModAny5Provides +10 Intellect.
Minor Resilience ModAny2Provides +5 Resilience.
Resilience ModAny3Provides +10 Resilience.
Strength ModAny3Provides +10 Strength.
Minor Intellect ModAny2Provides +5 Intellect.