DSri Seah Portfolio: Ancient Interactive

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This is a collection of very old graphical user interface design made with paint programs (DeluxePaint, Photoshop) and authoring tools like Macromedia Director and Flash. Some of the work goes back to the 4- and 8-bit graphics era when it was the cutting edge!

While I don’t do this kind of work often anymore, it’s part of my design history and worth keeping around. These images, however, are no longer representative of my work.

Sky and Telescope Interactive Sky Chart

This was a Java applet commissioned by Sky and Telescope magazine. I did the visual design. Implementation was left to the engineering leads.

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Boston Museum of Science Bird Call Mixer

This interative kiosk gave you a virtual sound mixer to recreate a soundscape that matched what a witness heard. When you matched it correctly, you learned the name of the bird making the distinctive noises.

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Boston Museum of Science Bird Call Sequencer

This interactive kiosk played a video of a sequence of bird behavior, and the player had to sort the cards in the order that the events occurred.

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Unifund Web Site Design

One of the few examples of my web design from the early 2000s for one of our agency’s clients.

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MEK Game Screen UI

I made this with an ancient program called DeluxePaint on my Apple IIGS. Limited to a 16 color palette out of 4096 available colors. Programming the game, though, was beyond my capability.

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Dueltris Game Screen

The Apple IIGS game Dueltris was a two player version of Tetris offered as a shareware game. I did the game screen design using the limited 16-color palette of the Apple IIGS for the programmers. It was enough to get me a job later with a game company.

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soniqTracker Player Sccreen

In the late 1980s MOD Music was the pinnacle of computer music. The Apple IIGS had a capable music generation chip for the first time. I provided the player graphics for this project.

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Sprites for Crixa Computer Game

My first game company experience was working for Qualia Incorporated. While not the main artist or programmer, I provided the GUI design and sprite work as this was something I knew how to do. Here you can see the collection of hand-drawn bitmapped fonts and status graphics for this 256-color Macintosh game.

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Title Screen for Crixa

I assisted the main artist with compositing the elements for this title screen, applying drastic amounts of shading and tint work to create a nice screen from his base elements.

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Math Game

This was a project for the Computer Graphics Design graduate program at RIT, back when CD-ROM was up and coming! Macromedia Director was our authoring program.

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Thesis Game

My graduate thesis project was creating a networked game that had an Ultima-like top-down view. Created in Director using extensions for serial connection between Macs and a fast screen tile renderer, with animations that depicted a journey to the moon.

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Agent Intrigue Concept GUI

While at Qualia, we were invited to submit a proposal for a game. This screen was kitbashed quickly together for a mission-based exploration game. The scope of this game, however, was beyond our tiny teams capability; this screen is all that remains of it.

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Method Software Chat GUI

Method Software was a co-tenant of Qualia’s office space, and we provided GUI assistance for making their demo. It was an AI-driven agent story engine, I believe, similar to a chat version of a graphical adventure game. I believe that the UI had to be implemented in Java, but my memory is dim.

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